Enhancing the flow of learning through ‘Phased Disclosure’

(https://foursquare.com/sachab/list/northern-line)

Those of you who know me will know what a hopelessly visual-biased learner I am.  I adore the way we can communicate complex ideas in a multi-layered way through a simple illustration, shape or diagram. The popularity of info-graphics and data visualisations reflect an increased interest in communicating ideas and messages in an easily accessible format.  More on this in a post to follow, but visual representations or pictorial short-hand are by no means new or unfamiliar.

I was watching the BBC documentary series ‘The Tube’ recently and episode 5 included a great piece on the work of Paul Marchant who is Head of Product Design at Transport for London.  He gave a fascinating explanation of how the signage throughout the whole London Underground system is designed.  The signs are deliberately designed so as to give just the right amount of information at the right time as you travel through the system to get to the right train.  Not only that, but the information is deliberately designed according to the best distance to be able to read it, so the size of the lettering (the ‘X heights’) is meticulously calculated to give people enough time to read the information whilst still keeping them flowing through the system.

In his piece to camera, he explained that without the signage, the commuter wouldn’t be able to make their individual decisions at the specific point that they needed which would result in an interruption to the flow of the system, which would then start to back up.  The signage enables the system to work more efficiently.”People think this just happens…” he said, but the process that underpins how to increase the efficiency in the flow of commuters through the system is very deliberate indeed.  As you would expect, this made me think about learning design…

He used a great phrase for the design principles he uses, “Phased Disclosure”.

It made me think that if we were to apply theses same principles to how we deisgn learning, I wonder if we could increase the flow of learning in lessons?

So here’s an enquiry question: “How do I increase the flow, and therefore quality of learning through my lesson design?”

And my initial thoughts on what success could look like…

1. More opportunities for quality reflection and reduction of interruptions (by teacher and learner)

2. Greater autonomy for learners to make choices (select from the 4 T’s of Autonomy: TEAM: who they work with; TIME: when they get the work done, TECHNIQUE: how they work and TOPIC: what they work on) that will lead to an increase in choices offered and improved decision-making

3. Higher levels of sustained engagement by all learners, working at their own pace and leading their own learning

I’ve had a first go and aligning the ‘flow’ of a commuter through the underground system that Paul Marchant explained to the flow of learning.  I’d be interested to hear what you think:

(1) ALL OPTIONS DISPLAYED: Go through the gate line – graphic representations of all possible travel options that are available to you (BIG PICTURE & the WHY, HOW and WHAT of learning*)

*See Simon Sinek’s great TEDx Talk about this model and his website and book “Start with the Why?”

(2) DECISION MAKING POINT: colour coded, suspended signs indicate the route to follow for the desired choice of tube line (AUTONOMY & INDEPENDENCE: 4 T’s of CHOICES: TIME, TECHNIQUE, TEAM, TOPIC*)

*Daniel Pink talks about the ‘Four T’s’ in his brilliant TED Talk (also well worth a watch in animated form in the RSA Animate series) and he has written about motivation in “Drive”

(3) REASSURANCE: as you move down the escalator, there are larger suspended signs that everybody moving down the escalator can read as they descend towards the platforms. These reinforce the information you already have and reassure you that they you moving in the right direction (QUESTIONING & FEEDBACK: LEARNER-TO-TEACHER)

(4) DECISION MAKING POINT: colour coded again and suspended, these provide you with options of northbound or southbound pltaforms (REFLECTION & RESILIENCE: PROGRESS & INTELLECTUAL RISK-TAKING)

(5) BIG PICTURE: as you walk onto your platform, you can check that you are heading the right way for this part of your journey by looking at large static ‘maps’ of the tube route on your desired line, in the direction you have opted. (REFLECTION, ADAPTATION, AMENDMENT & SUCCESS CRITERIA)

This is all very early days in my thinking, but I wonder if this gives us another way to look at how and why) we need to personalise and differentiate?

Perhaps we should be thinking about learning as ‘phased disclosure’? But exactly who gets to do the disclosure is the next challenge…

The best teachers are the greatest learners & vice versa

I have always loved the work of the Innovation Unit. One of the most inspirational talks I have ever heard was from Valerie Hannon at a Cape UK where she delivered a powerful keynote speeches at a conference about 4 years ago. It was here that she referred to the need, in the 21st Century, for the ‘Expert Pedagogue’. It is this concept that I had been working on for many years, but framed as she did on that day, I was use her words and thinking to bring together a whole range of ideas and approaches that have continued to shape my thinking and my own work to this day.

Anyway, rather than go on here about the great work of The Innovation Unit, why not go and take a look at some of their projects? A good place to start is their partnership with The Paul Hamlyn Foundation on ‘Learning Futures’ (with @DavidPriceOBE).

But before you leave this post, take a look at this video (you’ll also find it on their site).

What a way to promote the essence of excellence in learning and education and big up, deservedly so, the qualities of all the fabulous educators around the world. I’m sure I’ll be using this as an inspirational film ahead of INSET and twlights…I’ll let you know what happens when I do! If you use it – please let me know!

Harnessing learning power through video


We (a collection of ambitious educators including the marvellous Jim Smith author of “The Lazy Teacher’s Handbook”) ran a student conference in 2008 with 100 students from 10 secondary schools. Their task over the two day residential was to ‘RE-BRAND LEARNING’. Above is just one of the outcomes from one group. Bear in mind, this was a group of learners who hadn’t met each other before the conference and came from very different schools and backgrounds. Yet when it came to learning, they were pretty clear about what they wanted…

The new site launched earlier this month by TED-ED has a call-out for videos to inspire learning and learners in the true spirit of www.TED.com. As you know, I’ve put together TEDucation which attempts to use the wealth of ideas from all the TED talks to reflect on and adapt to learning contexts. This project is a natural next step for TEDsters across the globe. There’s a place to engage through the TED-ED forum and a growing number of questions to respond to.

So, if nothing else, the TED-ED video opportunity could be a fabulous student project, and it could be very naturally linked to the amazing work of the #purposed team (@purposeducation).

“Make your own short film about what YOU think is the purpose of education.” and upload it to a global audience. Now THERE’S an opportunity for some awesome learning.

Collaboration: as with all learning, is too important to be left to chance

Jane McGonigal presents a great argument here that attempts to demonstrate the potential force for good that could exist within games-playing. Games like World of Warcraft require a commitment on the part of the participants to collaborate with their fellow players in order to achieve their goals.

For me, this brings me back to considering the power of games-dynamics in themselves and of the need for students to get as many opportunities as possible to learn together, in groups. The structure and integral components that underpin interactive games-playing might be translated into a some form of taxonomy of learning design. Here’s a very rough draft of what it might look like:

  • Identifies what needs to be done in order to achieve goals
  • Recognises that attainment of goals cannot be done independently of others
  • Identifies who and/or what can help in the attainment of such goals
  • Adapts own behaviour so as to foster collaboration from others
  • Collaborates with others to achieve own goals
  • Works effectively with others to achieve own goals
  • Is prepared to offer collaborative expertise to achieve goals of others
  • Recognises that working with others is more effective than working independently
  • Actively seeks out further collaborative opportunities with others

And so on.

And what if we created a game-scenario that was intended to solve some of the world’s greatest problems and handed this over to our students? How might this encourage learners to engage with the wider world and begin a process of problem solving from which innovative solutions might emerge? We know it works, after all. Consider the way in which The Human Genome Project finally unlocked human DNA, or the creation of WIkipedia or…well, you know what I mean.

Don’t get me wrong, I’m not advocating that we should ditch the curriculum and get students to start playing WoW. What this talk does make me think about, however, is how collaborative skills need to be deliberately practised just as much as skills in calculus, research or reading. As I’ve said before in posts and what I’m writing about in other forms at the moment, if we can design learning in such a way that it offers engaging opportunities for students to mindfully practise the skills required to collaborate, then surely that’s one step closer to their readiness to both give and take from the world everything it has to offer?

Other TED Talks on related to this and that have similar connections to learning include Seth Priebatsch and Tom Chatfield.