Jane McGonigal presents a great argument here that attempts to demonstrate the potential force for good that could exist within games-playing. Games like World of Warcraft require a commitment on the part of the participants to collaborate with their fellow players in order to achieve their goals.
For me, this brings me back to considering the power of games-dynamics in themselves and of the need for students to get as many opportunities as possible to learn together, in groups. The structure and integral components that underpin interactive games-playing might be translated into a some form of taxonomy of learning design. Here’s a very rough draft of what it might look like:
- Identifies what needs to be done in order to achieve goals
- Recognises that attainment of goals cannot be done independently of others
- Identifies who and/or what can help in the attainment of such goals
- Adapts own behaviour so as to foster collaboration from others
- Collaborates with others to achieve own goals
- Works effectively with others to achieve own goals
- Is prepared to offer collaborative expertise to achieve goals of others
- Recognises that working with others is more effective than working independently
- Actively seeks out further collaborative opportunities with others
And so on.
And what if we created a game-scenario that was intended to solve some of the world’s greatest problems and handed this over to our students? How might this encourage learners to engage with the wider world and begin a process of problem solving from which innovative solutions might emerge? We know it works, after all. Consider the way in which The Human Genome Project finally unlocked human DNA, or the creation of WIkipedia or…well, you know what I mean.
Don’t get me wrong, I’m not advocating that we should ditch the curriculum and get students to start playing WoW. What this talk does make me think about, however, is how collaborative skills need to be deliberately practised just as much as skills in calculus, research or reading. As I’ve said before in posts and what I’m writing about in other forms at the moment, if we can design learning in such a way that it offers engaging opportunities for students to mindfully practise the skills required to collaborate, then surely that’s one step closer to their readiness to both give and take from the world everything it has to offer?